Skip to main content
Version: 1.8 Forge

Skill Tree

The Skill tree for each faction if build using skill nodes that can be defined.

Location

All skill nodes must be placed in the data/<modid>/vampirismskillnodes/ folder.

Notes

  • The initial skill node is not loaded, but is created automatically with id of the faction. For Vampires that is vampirism:vampire and for Hunter vampirism:hunter.

  • The skill node's id is defined by the filename in the vampirismskillnodes folder. E.g. the node in the file data/vampirism/vampirismsskillnodes/hunter/alchemy1.json will have the id vampirism:hunter/alchemy1

Basic Schema

skillnodeid.json
{
"parent": "",
"skills": []
}
  • parent: The id of the parent node of the skill.
  • skills: String array of the registry names of the skills (a maximum of two skills are allowed).

Remove Schema

Since data packs get merged all together this will and data pack entries can not be removed, this will ensure that the existing skill node with the same id will be ignored.

skillnodeid.json
{
"remove": true
}

Merge Schema

You can also merge skills into existing nodes by specifying the id of the target node.

skillnodeid.json
{
"merge": "",
"skills": []
}
  • merge: The id of the skill node in which the skills will be merged.
  • skills: String array of the registry names of the skills (a maximum of two skills are allowed).

Locking Schema

skillnodeid.json
{
"parent": "",
"skills": [],
"lockingNodes": []
}
  • parent: The id of the parent node of the skill.
  • skills: String array of the registry names of the skills (a maximum of two skills are allowed).
  • lockingNodes: String array of skill nodes ids that can not be enabled together with this skill node (must be set for all involved skill nodes).